Vytrius
Vytrius is a town, and it is also a person.
The town is composed of four parts, and I am going to talk about all of them sequentially, and then the person.
The City
Vytrius is an old city, and a prosperous one. It is one of the most stable places in the world, and its borders have remained almost unchanged for the past few hundred years. This is due almost entirely to its patron, who is powerful enough to scare off most incursions, but has no particular interest in expansion. The combination of posing no particular threat to anyone and everyone knowing exactly who lives there is quite effective.
The fourth circle of Vytrius is unassuming. It isn't technically part of the city proper and sits outside its walls, but most say it belongs there. You'll primarily find caravans, mercenaries, and most anyone else you'd see in a trading square. You might wonder why it sits outside the walls, but the answer quickly becomes obvious.
The third circle of Vytrius is where the actual city begins.
Nothing ugly is allowed within the walls. No ugly people are permitted entrance. No items deemed ugly, no matter how valuable, are allowed into the city.
Any contraband is taken, destroyed, and its owner is fined. Anyone found in the city who are not up to its standards are imprisoned and executed.
The guard are professionals, specially trained to judge books by their covers, and are often called upon to serve as judges during competitions, pageants, or petty disputes.
Besides that, the city itself is quite wonderful. The people are made friendly and generous by their comfortable lives, and the guard is largely ceremonial. More attention is paid to their appearance than actual combat readiness.
Nothing dull is allowed into the second circle of Vytrius.
Where the third circle is lively and warm, the second circle is often eerily quiet. It's simply more convenient to live outside the second circle, without having to worry about losing anything deemed "dull". Most of those who do live here spend most of the time in the third circle, and only reside where they do because the prices are cheaper.
Of the communities which exist entirely within the second circle, most of them have a frustratingly high opinion of themselves. They're stereotypical gated communities, except they aren't nearly as rich or beautiful as they'd like to think.
The first circle of Vytrius is not technically a circle. Instead, it is the original citadel that the rest of the city is built around.
Nothing that is not beautiful is allowed within the first circle.
The Person
To talk more about the first circle, I need to talk about who sits at its center - Vytrius.
Vytrius is a Swarmborne, at least one thousand years of age. Unlike most Swarmborne, who inhabit the bodies of convenient and numerous vermin, Vytrius has become a cloud of butterflies.
Most commonly, they appear as a swarm of butterflies in the vague outline of a man. They communicate almost entirely by telepathy, which is probably for the better - Those few that have heard their voice have described the combination of countless tiny sounds as terrifying, at best.
It is Vytrius who constructed the original citadel, Vytrius who decreed that nothing ugly was to approach them, and Vytrius who will emerge to defend the city when it is threatened.
Vytrius is also the reason for the city's legendary bureaucracy. The bureaucracy of the first circle, where many citizens earn their livelihood, has a double purpose - It keeps other people away from Vytrius, and it keeps Vytrius away from other people.
The first purpose is simple. Vytrius is quite reclusive, and really does not like disturbances to... Whatever it is they are doing in their tower. The second purpose is a bit more obscure, but it goes like this:
Almost everyone considers Vytrius quite mad, and a thousand year old madman with the magical power they possess isn't something anyone wants around very much. To this end, the bureaucracy was constructed so that any action Vytrius might take, they have to first wade through the miles of red tape that anyone else would endure if they wanted an audience.
Vytrius does this voluntarily. While they are not technically ruler of the city, no one is under the illusion that they couldn't enforce their will, if they wished it. Vytrius simply obeys these rules because he thinks them to be beautiful.
And so the bureaucracy of Vytrius is an eternal balancing act. They must be keep the lord pleased with them, while simultaneously limiting his mobility. They must make sure nothing in the city rouses the lord to anger, while maintaining the almost-normalcy they've managed to create. It is not an enviable task.
Besides the bureaucracy, the first circle is a very strange place. There are rooms entirely filled with living butterflies, rooms whose walls are covered with dead butterflies, each in pristine condition, as part of Vytrius's ongoing quest to collect one of each type of butterfly that exists. There are rooms filled with illusions of butterflies, rooms filled with paintings of butterflies, the occasional butterfly-like monstrosity traversing the hallways, and that's on top of all the guards and traps Vytrius has set up to preserve his privacy and protect his collection. Really, you should always stick to the rooms the bureaucracy has cataloged.
Might make for a cool dungeon, though. Maybe even a mega-dungeon.
The Outside
At this moment, the peace of Vytrius is the most fragile it has been in years.
Northwards, the Church of Ilysy's recent expansion shows no signs of stopping, and it seems the next place to go would be southwards, bringing them dangerously close to the city.
The city may not have been conquered before, but it is far from invincible. It's just that most would-be invaders reason that the risk of "Angry Ancient Mage of Unknown Power" isn't worth the reward of "One Pretty Nice City".
Will the Church break this record? It is unlike them to tolerate a magic user this powerful in their territory, but the reward such an invasion would pose seems... Underwhelming.
From the hills, rumors spread that druids have begun to gather, plotting gods know what - Quite possibly invasion.
That being said, the motivation that drives large groups of druids to actions is arcane. No one is ever quite certain why they do what they do, and if they are plotting to overthrow the city, then why now, and not hundreds of years ago?
The answers, as always, are frustratingly obscure.