Friday, January 28, 2022

(B/X) Two Swords-y Classes

I won’t make a secret of it, these classes are a bit silly.

It’s a little bit of Inigo Montoya, a little bit of Metal Gear Rising, and a little bit of Kill Six Billion Demons, all catalyzed by point fifteen of a hundred-point list by Throne of Salt, and stuffed into a system that only kind of exists.

Originally, I was just making one class, but when I asked folks at the OSR Discord for ability ideas, I got enough interesting and varied stuff that it turned into two. Thanks to Archon’s Court, diregrizzlybear, Amaril, and mtb-za for their help, and credit to Occultronic's GLOG Sword Saint and ASenseofImmerison's GLOG Swordcaster for being victims of larceny major influences on how this turned out.

I have no idea if these classes are balanced in the slightest. I have never tested them, and I am not particularly good at game balance. They're also designed with Against the Wicked City's significantly edited version of B/X in mind, but it shouldn't be too difficult to convert them to ordinary B/X.

“Sword-mastery is a field separate from normal combat.
Anyone can train to use a sword, but sword-mastery is magic.”


You gain 1d6 HP per level.

You may use only simple weapons and swords. You may not use any armor heavier than a chain shirt (+4 AC), and you may not use any shields.

You gain a bonus to all attack rolls with swords or sword-like objects equal to your level, and a bonus to all other attack rolls equal to half your level, rounded down.

While you are using them, all swords deal 1d10 damage. In addition, if you can convince your DM that a non-sword item is sufficiently sword-like, you may use it as a simple weapon dealing either 1d6 or 1d8 damage, at the DM’s discretion.

You treat your swords properly, and they are unwilling to break. If an effect would destroy or damage a sword that you are currently wielding or a sword that you have been keeping on your person for at least one day, roll a d20. On an eleven or higher, the sword resists and is not broken. The GM may impose modifiers on this roll due to exceptional circumstances - For instance, a bonus might be given to a tungsten sword to avoid melting, or a penalty to a wooden sword trying to resist the effects of acid.
Resisting breakage does not grant the sword immunity to the thing trying to break it - Even if a sword resists being snapped in half by a giant the first time, the giant can still try again.
If the sword would already be allowed a saving throw against breakage, it gains advantage.

You are really good at cutting things. You can perform any feat a human swordsman might actually be able to do automatically, without requiring a roll. To perform outright superhuman feats, choose either Strength or Dexterity, whichever is more appropriate, and roll a d20. If you roll equal to or under the selected ability score, you succeed. The GM may impose modifiers for exceptional circumstances. If you fail, your sword may be damaged or broken, at GM discretion.
Speak with your GM to determine the specifics of this ability. In one game, ‘superhuman feats’ might look like classic martial arts movies, but another’s might be slicing through solid steel with a toy sword, or even cutting abstract concepts like “Time” or “Language”. It is extremely important to make sure everyone is on the same page.

You are really good at cutting things. When you cut, you may cut objects in line of sight up to (Level x 10) feet away from the blade of your sword, although you may not attempt superhuman feats at range.

Saves and Experience per Level as Trickster, Thief, or any Thief-equivalent you’re using.


You gain 1d4 HP per level.

You may use only simple weapons and swords. You may not use any armor, although you may use shields.

You gain a bonus to all attack rolls with swords equal to your level, and a bonus to all other attack rolls equal to half your level, rounded down. Saves and Experience per Level as Scholar, or Magic User, or any Magic User-equivalent you’re using.

By concentrating, you can levitate a number of swords around you equal to (Your Level + 2). Doing this requires your hands to be empty, unrestrained, and in good health. In colder climates, this may mean you’ll need to wear gloves to stop your hands getting numb - So remember the pack for the weather!
For every sword that levitates around you in this way, you gain +1 to AC.
You may cause the swords levitating around you to attack as if they were ranged weapons, lashing out from their place at your side to impale enemies within 20 feet.. On a successful hit, you may cause the sword to embed in the target, dealing 1 damage at the start of that creature’s turns. Swords embedded in targets do not count towards your AC bonus.
You may use a turn to remove up to 3 embedded swords from targets, and return them to you. Alternatively, the embedded target may use its turn to pry a sword out of itself.

You know a number of Sword Tricks equal to your level. You may perform a number of Sword Tricks equal to your level before you exhaust yourself and must spend 4 hours resting your hands before being able to perform more. Pick them from the following list:

  • You cause a non-magical sword within your line of sight to explode into shards, destroying it and dealing (damage of the sword) to all creatures within five feet. This may be used upon magic swords at GM discretion, but they are generally at least allowed a saving throw.

  • You may swallow whole as many swords as you are capable of levitating, and draw them from inside yourself in an instant. Both swallowing and regurgitating count as part of the same Trick.

  • You may cause yourself to be impaled by however many of your own swords as are available. The injuries you take from this are also inflicted upon one other being of your choice that you can see. Also, you will probably die.

  • You may embed one of your swords into the body of a recently killed humanoid, causing it to reanimate as an undead minion under your control. This lasts as long as the body and the sword are in constant contact. You do not gain bonus AC from swords used to reanimate corpses.  The reanimated beings do not decay naturally, and look no more unnerving than a normal reanimated corpse. You might be able to pass them off as foreign bodyguards, if you can hide the battle wounds.
    Individuals who refused to use swords in life cannot be targets of this ability.

  • You may cause up to five non-magical swords to leap from their current positions and towards a nearby unoccupied site of your choice. If the swords are being actively carried, the wielders get a Reflex save to catch their own swords.

  • I’m going to be totally honest - I need to add more Sword Tricks, but at this point, I’m just out of ideas. I’ll add more to this list if I think of them, but I've just about worn myself out for the moment.

Monday, August 2, 2021

I am the Boogley Boogley Boo Monster



1. The Grebble

Grebbles are just... The fucking worst. They're like horrid, dirty old Goblins with terrible beards, except they're smaller and don't have any of the things that make people like Goblins. Grebbles like to hurt people. Not in a sexy sadistic way, but in a petty, spiteful way. They'll eat a kitten not because they're hungry or they like the way it tastes, but because they know it'll make people sad. If they could, they would eat your kitten while you watched. The only reason they don't is because they are extremely small and weak and if you punched them their sad, frail old man twig bones will simply flake apart under your epic huge meat fist and they will disintegrate.

2. Carnivorous Tree

Tree that eats people. They look like normal trees, if a bit older and more gnarled than they should be. Lots of knotholes, perfect to hide from predators or build a nest in.
Then you get in the knothole and it slams shut and you starve to death and then the tree eats your corpse because it was a carnivorous tree, you FOOOOOOOOOOOOOOOOLLLLLLLLLL
The lesson here is never to trust trees.

3. Snuffler

Snufflers look like giant ant-eaters with even larger mouths. They meander along and suck up any small animals that get near with their massive, toothsome maws. They would definitely eat a kitten.

4. Cuckoo-Kitt

Cuckoo-Kitts are the worst. They're a close relative of cats with limited shapeshifting abilities. Their favorite thing to do is to find domestic cats prowling out in the wild, eat them, absorb their shape, and then return home to the owners to be pampered. 
Not actually that much different from regular cats otherwise.

5. Sabre-Shrew

The Sabre-Shrew is one of the smallest animals ever to be observed practicing advanced tool use. Appearing much like an upright, long-armed shrew, these little bastards take all sorts of sharp objects from their environments and fashion them into makeshift sabers, which are then used both in mating displays and defense against predators. Due the size of the Sabre-Shrew, kittens are generally not targets - But under the right circumstances, these bastards will kill a kitten and remove its claws to make sabers.
Sabre-Shrews have also inspired the creatively named Sabre-Shrew Style of sword fighting, whose practitioners fashion their own blades out of whatever materials can be found on short notice and then strive to emulate the ferocity and chivalry of the Sabre-Shrew. Always show honor to opponents of your own size, and always cheat like hell when fighting anything bigger than you. The style has seen the most popularity among Halflings.
All practitioners of Sabre-Shrew Style I was able to contact have denied the consumption of kittens, but isn't that exactly what a kitten-eater would do?

Sunday, August 1, 2021



Saturday, July 17, 2021



Also for a world that's supposed to have some focus on fallen civilizations and struggles of the past there's a shockingly low number of ancient superweapons scattered around and I need to add more

Long before the present day, there existed a civilization in and around the area known today as the Deadlands. This post isn't about them, because they're an important part of the campaign I am currently running and I know that my players are probably this blog's most consistent readers. For this article, all you need to know is that their civilization was attacked by the Dust-Eater, an incredibly powerful abomination of unknown origin. The ensuing conflict more or less wiped (Let's rip off archeologists and name it after where it was based) the Deadlands Civilization off the face of the planet. The consequences of this event are very much still echoing through history, but again, I can't talk about them right now.

The Deadlands Civilization was not the only one to exist at the time. Our particular story will focus on the Empire of Angróvan. Angróvan, like most of the world, responded to this incident with absolute panic. No one knew exactly what had happened, but one moment there was a thriving (if rather isolationist) culture, and the next moment there wasn't. Everyone had reasonably assumed that they didn't have to worry about anything dropping out of the sky and destroying an entire people in less than a month, but that didn't stop it from happening. How do you prepare for something like that? Did it happen instantly, or where there warning signs that no one knew how to look for? Could it happen again?  Could it happen to us? 
Suddenly, providing contingency plan for giant monster attack was an essential function of government.

Most nations responded by searching the ruins for anything that might have warned of the attack, developing evacuation plans for populated areas, and at most planning efforts to slow the creature down. Alliances formed over mutual promises of refuge in case of a disaster, international organizations plotted ways to fight back - I suppose it would have been a bit like the Cold War, but if nuclear weapons were actually aliens. The point is, people responded.

While the rest of the world signed treaties, held studies, and made sure they had access to emergency transport, the rulers of Angróvan took a different approach. In order to fight a unknown and incredibly powerful being, they chose to build an incredibly powerful being. 

There was an understanding from the start that this thing was going to cause collateral damage. They weren't building a conventional weapon, they were building something that would be capable of stopping something conventional tactics wouldn't have a chance in hell to stop. No matter how many civilian casualties there are, it would be better than losing their entire civilization. Nothing was off-limits. No plans would be shot down over questions of morality. If this thing was ever used, the only piece of the equation left would be survival.

Time passed. Kingdoms rose and fell. People who hadn't even been born had time to grow old and die. No new monsters dropped out of the sky, though widespread panic had been the end of more than one nation. Gradually, people stopped worrying about another catastrophe. People who hadn't been alive to see the incident chocked it up to a miscommunication or exaggeration of some sort. The world stopped caring about the Dust-Eater.
But Angróvan never forgot. It continued, reduced to a shadow of its former self thanks to the sheer cost of the weapons project. But the weapon still wasn't finished, and so work continued.

Eventually, all that was left of the great Angróvanian Empire was the city from which it first emerged, and yet production still continued. Foreign policy stopped mattering, merchants gave up on coming to a city that didn't want to buy or sell anything of significance, and the outside world forgot that Angróvan even existed. 

The Weapon, however, was finished. No one was really sure why they had created it. Any project council had long since been replaced with a local religion. The Weapon became a center of worship and veneration, but no one ever dared to try and activate it.

Outside the city, the world kept turning. Eventually, surveyors arrived and discovered what looked like, to them, an ancient city of cultists dedicated to the worship of a massive idol. There was an invasion, and the few remaining citizenry of Angróvan were killed to a man.

"What the fuck is that", said the conquering empire. "Why were people worshipping it? Why can't we figure out how to damage it? Where the fuck does it come from?"
A small team was formed to study the thing, though it was all kept as secret as possible. No one knew what this thing might be able to do, but you don't play around with mysterious idols from ancient cities. That would be stupid.

Eventually someone managed to turn it on, of course. The activation lasted a few minutes at most, but there wasn't much city left by the end of it.

In what has been called "The only good choice they ever made", the conquering government decided that this thing was some kind of horrible eldritch demon-god. They couldn't destroy it, so they did the next best thing, and locked it away. At first it was placed in joint storage with other magical items, but everyone knew it wasn't a permanent solution. Amidst the ruins of Angróvan, a vault was constructed, and the Weapon was sealed inside. The existence of this vault became a closely guarded secret, but the kings of the nation quickly decided that it was their holy duty to seal away the horrible eldritch demon-god so that it might never again see the light of day. Every king dug further down into the earth, improved defenses, and made damn sure that the guardians and defenses of that site would last long after their line had ended. Many chose to be buried down there, and at least one turned himself into a lich and lay down for a thousand-year nap. 

Memory faded with time, as it is prone to do, and the nation of conquerors-turned-guardians forgot its ancient traditions. The royal line was ended, and the existence of the vault was eventually forgotten.

But the Vault still stands strong, and the ageless guardians within are still bound to their duty. And at the center of it all, the Ultima Weapon still stands.

Friday, July 16, 2021


Inspired to the point of borderline plagiarism by a random False Machine image ping-pong response

Go-Go-Go-ZOOM is a deity of progress, optimism, and an idealized future. It is also notable for the fact it does not exist.

Go-Go-Go-ZOOM has projected its glorious voice and mission back in time so that the people of Egharl may take heed and build a future even more brilliant and glorious than the one Go-Go-Go-ZOOM resides within already. For Go-Go-Go-ZOOM to exist, it must be created, and so its worshippers must strive to create it, for this is the will of Go-Go-Go-ZOOM. The form of Go-Go-Go-ZOOM must be futuristic. It must be new. It must be interesting.  Go-Go-Go-ZOOM cannot abide mundanity. Progress is the is everything. 

The faithful of Go-Go-Go-ZOOM hate the world as it is not for any coherent ideological reason, but because they understand that the current flawed system must be overthrown by the superior system of the Future in order for them to ascend closer to the infinite glory of Go-Go-Go-ZOOM.

Progress towards what? It doesn't matter. Progress towards the end of the world? Progress towards the Singularity? Progress towards the ascension of squirrels as the dominant form of life? Progress. Progress? Progress! Progress! PROGRESS!

Progress can conflict with itself. Go-Go-Go-ZOOM does not discriminate between progress towards the extermination of gorillas and progress towards the total population of gorillas entering the multi-trillions. Go-Go-Go-ZOOM loves it all. 

Every body that has ever been constructed for Go-Go-Go-ZOOM has been imperfect. This is by design. Go-Go-Go-ZOOM will always exist at some point in the future, because the second Go-Go-Go-ZOOM is given corporeal form it goes from being an ideal into being a physical thing, and that would be terrible. Go-Go-Go-ZOOM can exist in a dream, an aspiration, a set of blueprints, but the second you start building it? Nothing that exists in the present can be from the future. Go-Go-Go-ZOOM is always from the future.

And yes, the name is case sensitive.

Wednesday, May 12, 2021

I Steal Pathfinder's Asura Ranas

We're talking about Fiends. They tend to lead to some dark shit. CW for mentions of self-mutilation and gore. It should be pretty obvious when they come up.


D&D's sister series. Where all the good writers went after 3.5 was over. That game system I know but have never played. Darker and Edgier D&D. That setting that's really cool because the Great Old Ones are more active participants in the world. Fiends 2: Electric Boogaloo.

Pathfinder's "Book of the Damned is great. Hell, it manages to rival Planescape's "Faces of Evil". Partly this is because I love Kitchen Sink Cosmologies, and I love curveballs, and I love new extraplanar factions to fuck about with, and the Book has all of those. Of particular interest to me, the Book goes out of its way to list a bunch of beings just below proper Fiendish Divinities in power level, and as far as I know, virtually none of them have received the slightest attention. 

This leaves the perfect opportunity for me, a Rascal, Rogue, and Rapscallion, to swoop in and talk aimlessly about them while also kind of giving my thoughts on the Fiendish Races themselves at the same time.

Iunno I wanted to talk about these guys because I think they're Cool and New, and I'm going in alphabetical order, so we start with the Asura Ranas.

For those unfamiliar with Pathfinder cosmology: Asuras are Lawful Evil Fiends created from the mistakes of the gods. Deity gives its pet serpents sapience and then they sneak off and eat all the high priests? That's an Asura. Deity throws a ball of bandits with such force that it hits a planet and causes a mass extinction? That's an Asura.
Cool idea. We immediately run into a problem with applying them to Egharl, because Egharl doesn't have gods. That being said, Asuras in general are way too cool for me to just leave out. I'll talk about that problem more when I do a master-post on Fiends sometime. On to the Asura Ranas!

Andak the Disembered

This is exactly what you'd expect from a guy named "The Dismembered". He's a guy whose "limbs have been hewn into multiple pieces and reattached awkwardly and randomly". In a bit of a strange twist, they're associated with axes (implying dismemberment on a battlefield), torture, and self-mutilation. Makes sense, but it's a bit weird that his priests focus entirely on bloody self-augmentation, with no mention made of cutting off other people's limbs. I'd probably play him as a patron of corrupted self-improvement, kind of like The Meat from TMA. Determination to be strong, even if that means contorting your body into an unrecognizably hideous form. Overall: Pretty cool.

Bohga the Treasurer

Bohga! Second Rana in, and we may already have hit my favorite. Bohga is a creature of corrupted asceticism, who attained perfection after meditating over a horde of stolen goods for millennia. That premise alone stuck in my mind more than basically anything else in the Book. The image of an evil ascetic meditating over the horde of gold she's stolen but will never use? Instant classic. 

Chugarra the Guru of Butchers

We literally just had a guy named "The Dismembered" two entries ago. Chugarra is just an evil butcher. He butchers people. I will admit that the image of a massive, skinless butcher is fun, but overall? Pass. 

Chupurvagasti, Lady of Poison Mist

The name tells you everything you need to know. I don't understand what poison mist has to do with a deity's mistake. This is a portfolio that's been covered before. I'd prefer to use some sort of Prince Elemental Smog instead of this woman. Nothing here is uniquely Asura, and nothing here is overtly interesting enough for me to ignore that. Pass.

Gavidya the Numberless

The Book describes him as a "Cloaked figure who has no fewer than six faces at all time, each forming from folds on his scalp before gravitating towards the center of his head and competing to be eaten by his smiling mouth.", and that is a bloody amazing description. He's a patron of false prophets who delights in causing inter-religious strife, which is easy for me to adapt for use in Egharl. There's very little for me not to love about this guy.

Hydim of the Eternal Fast

An Asura Rana created by a god who accidentally condemned a nation to famine, I would immediately dismiss this guy if it wasn't for his name. Harbingers of Famine aren't hard to come by - Pathfinder alone features a bloody Horseman of it. That being said, the title is unique enough to set him apart from the crowd and make me think there's a place for him as a sort of Tantalus-like figure, constantly hunger but physically unable to break fast. Also, his obedience requires you to "Eat 13 pages from a sacred text", and anything that makes players eat paper is okay in my book. Pretty cool dude.

Ioramvol with the Mouth Full of Boulders

This poor guy. I don't even know how he became an Asura Rana - The Book just says he "Suffered countless deaths via falls, premature burial, and rockslides". I have no idea how being crushed by falling rocks a lot leads to achieving Enlightenment, but to each their own. This guy gets a pass in my book because of his name alone, without even having to take into account how cool a "tattoed colossus pierced with shards of rock" who spits boulders out of his mouth would be to use in an encounter. Also, he has the Undead and Murder subdomains, and that's honestly the premise for an adventure in and of itself. Competes with Bogha for my #1 spot.

Maeha, the Father of False Words

I'm torn on this guy. On one hand, he kind of treads of Gavidya's toes, being another Rana whose worshippers pretend to be priests of a different religion. On the other hand, his Areas of Concern include Propaganda and Isolation, which speaks to a totally different sort of Rana - A false shepherd of the lost, presenting a kind demeanor but working to lead vulnerable people even deeper into isolation. I like that angle. It's dark, and it'd be hard to pull off in a game, but I think it's a very solid concept. Reminds me of The Lonely from TMA. This guy is pretty cool.

Onamahli, the Twice Pure

I have no idea what to do with Onamahli. She's just got too much stuff going on. On one hand, she has an obvious connection to beauty and self-image, being created after a celestial being tore itself in half in an attempt to become beautiful. It's topic you'd have to be careful around, but one that could produce some really emotionally intense adventures. On another hand, she's said to be "Contemplating the paradox of competing divine truths". That seems a bit silly. Of course, different gods believe different things! I don't spend my day contemplating the paradox of multiple rats wanting the same piece of cheese. Then there's the fact that one of her areas of concern is "Double-Standards". That deserves a whole Rana to itself, not just a single line in an already overstuffed one. Finally, there's the whole thing about two minds, one body. That bit is just kind of weird, and if used poorly, it'll just end up vilifying plural people. I don't like her.

Rahu, the Sun Eater

Rahu is a giant, flying, disembodied snake head that is said to cause eclipses by eating the Sun and Moon. He also has a thing for executions, and both are seen as manifestations of gluttony for light and life. Quite frankly, you had me at "Giant, flying, disembodied snake head".

Rytara, Serpent of the Eastern Eye

Rytara is a four-headed snake with three eyes on each face, and she uses her third eye to see your worst fear so she can cause you to reliv- Wait a second, this is just a goddamn Sakhil! A Sakhil snuck into the Asura section! 0/10!

Taraksun, Awakener of Wrath

If Taraksun was just a being associated with wrath, I'd pass him off as generic and be done with it. That being said, Taraksun is associated with specifically the wrath of impotent people - Captives, slaves, people like this. It's an interesting situation. Liberation is a pretty consistently good thing, but that doesn't mean Taraksun is without a niche. I could see him as someone who tempts people into rage first for a beneficial cause, to set themselves free and strike back at the people who hurt them, but then continue to stoke the fires of that rage long after they're necessary. Or he could be an agent of the cycle of revenge, always making sure one member of the bloodline escapes in order to extend the vendetta down another generation. All in all? Pretty cool guy.

Zurapadyn, the Best Who Waits in Smoke

Zurapdyn is said to "Revel in any act of fiery purification performed for misguided reasons.", which more or less makes him the patron of witch burnings. That's great. That's a great niche I don't think anyone has tapped before, and also fire is cool. I'll need to use him sometime.

Sunday, April 25, 2021

Midnight Madness

About a month ago, I started spitballing random ideas on Discord. It was around 12, but the ideas were all inexplicably good, so I'm throwing them all out here, with a bit more development than they had when I first made them.

None of the races have stats yet, and won't gets stats until someone wants to play one. I'm hoping to rework 5e's weird race system into something that has less horrible implications and more class variety. 

None of the non-races have stats either. They will probably all end up being bears.


Swinefolks are humanoid constructs made out of the flesh of pigs. They vary in sapience between unusually stupid monkeys and fully sapient individuals. They are a playable race. In the New World, aka the As-Of-Yet-Unnamed-Eastern-Continent, they've formed full settlements. Making one of these would might be a good College Thesis for Flesh Wizard College. Flesh Wizard College doesn't exist, but that's the comparison I'm going to make.


Maybe playable? I don't know. I love them and this specific variety of troglodyte are some of the very first canon inhabitants of my underworld. 
Underworld meaning caves, not the afterlife. I would probably have a second heart attack if I learned that these things were angels.


Humanoid patches of ivy which spontaneously manifest around civilization. Often quite urban. If Egharl was a different sort of world, I'd say that they're born in the place where civilization and the natural world meet, but those are metaphysical ideas, and we don't do metaphysics here.
They can probably be any plant, ivy just came to mind first.


I struggled to fit Warforged into the world for a while, but they've finally got a place! 
Warforged are born when a blacksmith dies with their work unfinished. They spontaneously assemble themselves from strewn about materials, and begin their lives. 
They aren't a reincarnation of the blacksmith, they're independent beings in their own right.
I also guess they don't have anything to do with war now, so they should probably just be called "Forged".

Those are the fancy ones. The rest will be unadulterated, direct-from-source madness.


They have no teeth, but they eat teeth. Just fucking swallow them down whole. Either they break the teeth down for the magical energy contained within, or they use the teeth as bladder stones. I don't fucking know which.


Shifters are just children born under a full moon.

Bullywugs are Grung come into existence when a tribe of existing Bullywug or Grung gather up a bunch of frogs into a pit and then educate them. 

Sometimes, turtles lay one really big egg instead of a clutch. These really big eggs hatch into Tortles.


A strange mutation found in the heart of cities - Children are born with gleaming silver eyes, and silver ichor in place of blood - They are the Yine.

Those who are badly burnt while pregnant may give birth to the hot-blooded Adrunt, whose skin is black as soot.

They say that if you stay too long in the mines, your children will have stone-grey skin and dine on rocks - These people are known as the Baniver.

In the wilderness, children born under the full moon sometimes show unusual, animalistic traits. In academic circles, they are called Biinae. Most people know them by their colloquial title: Shifters.


Worm People, who live underground. They're somewhat agoraphobic.

The Pale Ones, a race of cyclopean beings who live underground.

When you carve a Treant into little pieces, you can make people out of it. These people are sapient, and they're called Treelings.

All Dragonborn are born colorless, and dye themselves in a show of loyalty, and to display clan affiliation.

One of the primary elemental heresies is the idea that Gold is the Fifth Element.


(B/X) Two Swords-y Classes

I won’t make a secret of it, these classes are a bit silly. It’s a little bit of Inigo Montoya, a little bit of Metal Gear Rising, and a lit...